A downloadable game

For the past year, something’s been calling to Ezra.
Not a voice exactly, but a hunger. A whisper curling at the edges of their thoughts.
It seeps into their dreams, drapes itself across their bones. No indulgence satisfies it. No vice silences it.

But it’s not the affliction calling.
It’s a city.

They say there once was a city that grew upward instead of out. Its towers so tightly wound, so monstrously tall, that the sun never touched the ground. A sanctuary for the exiled, the afflicted, the devout sinners and decadent saints.
Naturally, it was destroyed centuries ago.

The rebels were slaughtered. The towers razed. The very idea of it criminalized.
History pretends it never existed.

And yet… somehow… it still does.
Just barely.
Like a Fata Morgana, it flickers at the edge of reality—a mirage, a glitch, a scar the world forgot how to heal.

But a moment is all it takes.
A crack in the sky.
A door left half-open.
A chance to slip through before the world remembers to close it.

You play as Ezra (name and gender customizable)—a wildfire in human skin.
Too clever. Too reckless. Too damn charming to care.
Whatever waits on the other side, one thing is clear:

The myth is real.
And it wants you.

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Welcome, my disaster romantics and little chaos goblins!

In it's current form, It's about 30 min prologue. Unfortunately I ran out of time as soon as you meet the first LI so I will be working on getting the first day completed before the end of July. 

This game contains mature themes and content that may be distressing to some players. 

  • Themes include (so far) : Addiction (metaphorical and supernatural; presented symbolically and narratively) 
  •  Psychological distress, hallucinations, and dissociation 
  •  Depictions of trauma and memory loss 
  •  Non-consensual institutionalization (hospice) 
  •  Body horror (mild, surreal, often abstract) 
  •  Violence (stylized and narrative-driven; not gratuitous) 
  •  Sexual content and kink (consensual; spicy to smutty depending on route and choices) 
  •  Implied abuse and neglect (non-sexual, discussed in backstory) 
  •  Religious and cult imagery 
  •  Death, self-destruction, and existential dread 
  •  Manipulative relationships (romantic, platonic, or systemic) 
  •  Gaslighting, unreliable perception, and surreal horror 
  •  Power imbalance dynamics in romance (varies by route) 
  •  Dark romantic/erotic themes (e.g. obsession, codependence, stalking, emotional manipulation, yandere behavior)

This game will be for the curious, the diabolical, and the beautifully unhinged.

If you like pushing glowing buttons labeled Do Not Touch just to see what happens, or picking the answer that ruins the vibe, welcome home.

No punishment for early experimentation. 

  • The routes evolve based on what kind of relationship the player builds
  • Not just on what kind of Ezra they play.
    • Initially you don’t have much rapport, so why should they care what you are doing?

Every bad situation will have at least one way to wiggle out of repercussions.

Every choice shifts something.
A feeling. A future. A person.

You don’t need a walkthrough.
You need intent—or none at all.
Flirt your way into affection.
Burn your way into infamy.
Be romantic. Be degenerate. Be both.

People will remember how you made them feel.
Some will fall for you.
Some will fall apart.

It could get dark. Obsessive. Unhinged.
It also gets spicy. Steamy. Stupidly sweet.

That’s your call.

You’re not here to be good.
You’re here to be interesting.

(In this demo: name, sprite, origin, and affliction are locked. Customization—and chaos—coming soon.)

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